SF Idea: a post-human society of tiny people

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Some of my favorite authors like to explore post-human societies: people like Ian M. Banks, Greg Egan, and (arguably) Frank Herbert. One interesting take would be to posit a future Earth where humanity has taken a smaller physical form (perhaps the size of ants). This hypothetical society does this primarily to support more human life, and in a less intrusive manner. Despite supporting trillions of people, Earth viewed from space would look idyllic. Members of this society are immortal and high intelligent, of course. Other reasons to become ant-size come to mind - when you're that small you can fly! You also have superpowers like being able to leap many times your own height (like a flea). Assuming these post humans are built from a diamondiod substrate (a la Drexler), such tiny humans would be essentially indestructible, able to take enormous accelerations without damage. (They would be very resistant to heat as well, but could still be destroyed by being exposed to too much radiation.)

These tiny humans could create a city of thousands in a single tree. The Earth's natural state could be left basically untouched, despite supporting *trillions* of human lives. Space travel becomes enormously cheaper - people are so small, and life-support relatively meaningless, that they can be hurled into space by railguns. (You'd still need a fairly large spaceship, I think, at least the size of a canon ball so that it can overcome atmospheric friction without ionizing the poor tiny people)

Of course, sometimes people might need to assume temporary larger form for certain kinds of macroscopic work (like construction). A cynic may say that such a form would result in an arms race of size - but I would contend that the ubiquity of nanotechnology would make size-based warfare pointless. The idea is that if you step out of line, you'll get disassembled!

I would imagine that most humans of the world would have access to a very fast and ubiquitous data network, letting people across the globe stay in close contact. However, physical travel would be fraught with risk. You can't die, but you could loose a lot of time getting swallowed by a seagull (and waiting to get pooped out) or falling down a cliff, and have to climb your way back up. (Interestingly, this is much the same "downside" to dying as you experience in games like World of Warcraft.)

So how would our society get to be like that? Unlike Egan and Banks, I don't think it's even theoretically possible to quickly and easily "upload" people into a computer and reassemble them in a virtual world. The brain and body is very complex and consists of many, many cells composed of many, many atoms all in constant motion. I suspect that what may happen is that we humans will create robots with similar capacities as ourselves, but with a more regular physical representation of mind. The first few generations will be raised by humans (perhaps even simulating growth by "molting" their old bodies). For all intents and purposes, these robots will BE human. Eventually the last biological humans will die out, leaving only the immortal versions behind. These post-humans will choose their physical forms with much more freedom than we ever could. (No doubt there are some wonderful stories about the early days around robots who choose, perhaps out of love, to take a biological form and die along with their bio-human lover...a kind of mix of JRR Tolkien and Philip Dick.)

The story possibilities of this world are really grand: perhaps there are sub-cultures that cherish death and the fear that comes with it ("to make life worth living" or somesuch), and so go out on adventures where they face real risk of destruction; at any time, the number of children will be small, and so perhaps there is a unique-to-the-world place where children are raised together with their "parents"; unlike Earth, where native life is protected, the moon is an enormous city, supporting even more post-human life than Earth does (it's the utlimate metaphor for city/country divide); humans live in many of Earth's most forbidding environments: at the bottom of the sea, in vast underground caverns, and within the crust of the earth. Perhaps a conscious decision is made to let nature take it's course, but that extinction level events should be prevented if possible (e.g. prevent meteor impacts, but don't prevent natural climate change). Perhaps people will try to increase the mental capacity of their children in increments, and see how that works out. Perhaps they will create vast intelligences (the size of a squirrel) and see how that goes. Perhaps those with wanderlust and a taste for real adventure would join (relatively small) generation ships that are sent out occasionally to nearby suns. Perhaps there are a few hold-out groups of bio-humans who, back in the dimmness of time, resisted the trend, and who, despite their loathing of the small people around them, are left alone as part of 'nature'. Perhaps these bio-humans are relegated to vast, lifeless underground territory where they can "do no harm" to the natural environment. Or perhaps they got (terraformed) Mars. Perhaps the bio-humans want the Earth back, and are only held back by the overwhelming numbers and technological superiority of the post-human civilization. (Now that's an interesting scenario - who does the reader root for, the bio-humans wanting to retake the Earth and mold it to their desires, or the conservationist, but alien post humans who want to preserve and protect Earth's natural grandeur?)

Definitely fertile soil for a story or three.

Crayon Physics at Thanksgiving

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I couldn't resist - I brought my tablet to Thanksgiving dinner, with Crayon Physics loaded up, and showed it around. Watching people work with it was even more interesting than the game itself!

My older aunt (in her late sixties), who plays a lot of online poker, was a bit mystified by the whole thing. I had to explain what the point of the game was several times (e.g. 'get the red ball to the star'). I found it rather interesting that something as simple as that sort of objective would be difficult to understand. I suspect that she didn't get it because the game has no "payoff" - loud sounds or images to celebrate your "victory". Also, there was no money involved. :)

Once she sort of got the point, she was very tentative with the stylus. She didn't want to touch the screen with it. Once she sorta got over that, she kept wanting to "push" the ball directly. Of course, this is not the nature of this game - you can only indirectly interact with the ball by creating a variety of objects).

Then, when the ball wasn't rolling fast enough for her, she tried tilting the tablet! That was awesome. It gives me an idea for a little card (either pc card, sd card, or whatever) that could give that sort of feedback. Note: the iPhone has a limited accelerometer of that sort.

When I showed her how to reset the level (by pressing escape and
clicking "reset level") she was also a bit confused. She never did get
used to just touching things with the stylus. Once again, I would guess this is because of the great pains she had to go through to unlearn all of that intuition when working with computers, and is now loath to give that up!

Next up was my small cousin. He's five. He had absolutely no problem with the stylus. In fact, he took to the whole interface like a fish in water and was delighted (at least for about 30 minutes). The interesting thing with him is that he liked to draw smaller squares right on top of each other, and right on top of the ball, which has an interesting (and useful) effect in the game. He got through "teeter-totter" level by basically squirting the ball with a succession of small squares. (for the record, when I solved it, I was enthralled with the idea of using the the teeter totters to hurl the ball in an elegant arc. I eventually settled on an elegant two box approach, which none of the children ever figured out. But when I showed them they were duly impressed.).

He had a few good ideas on the "space" level - building a structure on the lower level, rapidly drawing boxes to try to control the ball's decent. But he eventually started trying the "shotgun" approach of drawing lots of (big) squares over the ball and hoping that it would squirt in the right direction. He got really close a couple of times. (The solution I used is 3 boxes. I tried to give him hints in that direction, but I don't think it took).

Anyway, I could see him getting frustrated and by this time we had a crowd of little cousins watching us, so I skipped the level. Once again, he surprised me with a new approach to the "barrier" level - after a few false starts, he used little boxes to successively raise the ball to an equal height with the barrier and then push it over. I think that was clever. (My own solution was very, very different, and relied on getting the ball under the barrier.)

If you have a tablet, I highly recommend doing this experiment. Let me know how it goes (either in email or comments.)

My shiny new public key

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I've played around with PKI stuff for a long time. Just about the only real application I've ever had for it is at work where admins would often use public keys to indicate allowed access rather than username/password pairs.

Recently, I found another practical application: it's a great way to send sensitive information (especially passwords) through the mail.

Theoretically it's also a great way to prevent people from snooping on your conversations. But that's never been a huge concern of mine.

The big drawback to this sort of thing (alluded to in another post) is that you have to a) keep the private key file around, and b) you have to remember the passphrase you used to encrypt your private key. I had an older public key that is now useless because I forgot my passphrase!

Anyway, here's my public key. (I've also sent it to a variety of public keyservers.)


pub 1024D/3CC46BE7 11/20/2007 Josh Rehman <josh@joshrehman.com>
Primary key fingerprint: 8256 F0E4 70F9 A9C8 C9DA BF50 6369 29BD 3CC4 6BE7

-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: GnuPG v1.4.7 (MingW32) - WinPT 1.2.0

mQGiBEdDr20RBACwZzC/CzkWwVcQANcpYZ4jxmtxPDQlKIi0zW3DGjVfXA0KMnqH
wg30O8D0J/uhtaZN4nVLrqBLT6Ag3NOA7SPESoaM6Lzl+ZolXRgG5dFLganrfMzE
Cxje7MIzuOH+q3xCf10NN/T+wp2MFbu98p3r39LFcrpq87Bj5VxggA8ecwCgtDQb
YKjR8rcoMHaKnnV5gXZoHdMEAKALOw3AtqTdQ0OluCejFdHsQUrWDAEdCDVWVNoO
AtdRItpsByS/lRKlZgqkdWhO5QINzjoMPgyUxv5bSoV9VZda8y6IYyBbVtF17m/1
5N+t9dBXSStkGeZi+6Gaf2/bKqNuS3R46J1kzDxs1bmyD5QRBGqt5/YzNSEGo9ST
jTQ0A/9rAKf70yuPOHNQFRHbbSwJSdBUfEBp+WKZHMImtHptuQYg33LV72cBRWmJ
/yJKWy1X0CepT6CULULubdmxnmfdzjtoiD3bH3uzwQBC1jcDoPbf68sV6d08EvOX
46k27ISQcdYK1iUDLAbwVz9z195RB2E0CVz91fBZDXwCAYkqVbQhSm9zaCBSZWht
YW4gPGpvc2hAam9zaHJlaG1hbi5jb20+iGAEExECACAFAkdDr20CGwMGCwkIBwMC
BBUCCAMEFgIDAQIeAQIXgAAKCRBjaSm9PMRr52ayAJ9AVQRPeQKd3oA1+uJ6zWT1
gz/0kQCghy7Fyyg4O1d7CxMhscyFXYf56k+5Ag0ER0OvbRAIAIW3M8Pshx3x99jC
tfy53QlcFZ46KdcwvzGu0tj4BQN4oD1WzN8pwNQHBndgS8tcLvui6EmrhrVMp7kT
UJ51euLdB3vXdBsjN4yBHcmE0JpecrpsJhA3sFuFVse5U/8ccsGFs2/bCOyUvSN8
DLKug3Ej2xnnhAyXVIy0STTeh+JdZh/pRdnHUNkl15AAClYzbP66KpKuXtN1HTiC
nYgHADfUAf57PxbH9XICMFObo9Bi3hNxvotG6lRyI8Rdw+PFDwKkozzbnTFHoLxm
ohLIV5a0jbxMEcEnbZbG9AJYABHpOhu8XRxfRYELOR9dyqdhbLayktvQgBrd5wqk
yIDgK58AAwUH/iN0fUC8gKwbwkbgvBLcK0p7NjUeab+6eOk429yka0sk24Nc2E4s
a1CmD5Ao3voozzcpe3ryoqgqHLYh3TrNw8EWBfsJJhoB5AqcuHPN9sIJdPlJ5IAL
SDwVgAfdvEdCwh/WbqvgfhCzEAtIV4T8R52CktImRqMeFNiCEaVzxeCdHNeX8Ade
Ao2JXal3fNrDvBy9KeFAK35IXQZk5ui45SVYL5zWr+PIShwYPolM+ziERyMUGFWB
pPR0A5fEBCmcLWrV2QXlVeHyr7jj8UKbQ46RS8CRSqBa0dq0sUjHIDBiXwO9CYCK
KmjpCSfbBKi8ZnPKg4/7Hlogcc5v0NXsFiSISQQYEQIACQUCR0OvbQIbDAAKCRBj
aSm9PMRr5wBbAKCNktUaTKHdCRrbKwkX81cJN/67nwCgp8+lV/hXiuSf4dzdPpLo
pEio86k=
=YpJK
-----END PGP PUBLIC KEY BLOCK-----


Encrypt something and send it to me! It's fun!

Scrap theory in action

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Crayon Physics is a lot of fun on the tablet - too bad it's so short (only 7 levels). The amazing thing is that, to Petri Purho, this is "scrap". (see my earlier post on scrap theory)

This guy Petri Purho is releasing a game a month and writing about it on his blog. He was interviewed about it, and apparently it's just a hobby. But a serious one!

Damn, that's inspiring.

The three forces pushing our energy policy HARD

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Three powerful forces are pushing the first world toward alternative energy and energy efficiency:
  1. Prices - gas is getting very expensive, and this hurts every part of our economy.
  2. Politics - petro dollars empower some of the most extreme countries in the world, our enemies.
  3. Climate change - there is increased acceptance that people are affecting the world's climate, and not in a good way.
I believe that businesses and people will respond by living more efficiently and seeking less expensive alternatives: living closer to work, walking and biking more, consuming less. I also hope that alternative, renewable, cleaner fuels like solar, biodiesel and ethanol get more attention. The bright side is that there is a fortune to be made during this tectonic shift. And it's a fortune fueled primarily by technological innovation, which the US (knock on wood) still has in heaps.

New developments in desktop applications written with web technology

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Adobe AIR is a skunkworks type tool that allows developers to write desktop apps using their favorite web technology (HTML/JavaScript, Flash, Flex). There are also lots of tools that go "the other way", that let desktop developers write desktop apps and publish them on the web. Is AIR good? Is it a good direction for software to take? Or is it a short lived distraction? I think its good. I hope that all client code can one day be deployed regardless of target environment. Furthermore, although they've been derided for many years as simply poor replacements for desktop apps, many web applications actually have a lot going for them in terms of architecture.

A related idea I had some time ago is to use the Eclipse Rich Client platform to give users a way to execute their favorite webapps in special windows. Using this hypothetical tool, Gmail would have it's own icon and look like a normal application to the operating system, rather than just another browser window. You wouldn't see or be bothered with all the browser crap you don't need with gmail. You'd have a recognizable icon in your taskbar (rather than a generic browser icon). And you won't worry about mixing tabs around, etc, or accidentally closing the application. In addition you could support a high degree of offline operation. Of course, this could (and should!) be applied to any webapp which is designed and intended to run for a long time on the desktop - think enterprise cms tools, etc.

[Update] Thanks to Eric Case for pointing out the wonderful Mozilla Lab's Prism Project. This project doesn't use the Eclipse RCP, but it's goals are essentially the same as mine. He also pointed out a Mac/Gmail specific desktop integration product called Mailplane. Indeed, Mailplane goes even further than I was thinking, supporting things like drag-n-drop for adding attachments (which is really nice!). Although it doesn't seem to support offline operation, which is kind of odd. That kind of environment could provide a Greasemonkey like facility allowing developers to insert something like the Dojo Offline Toolkit. (You could do something in native code too, but why bother?)


Idea: secure webmail proxy

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Ok, so it's well-known that travellers of the world are being keylogged and hacked big time. Additionally there are growing concerns about webmail privacy.

Solve both problems with a private secure webmail proxy that does two things: defeat key loggers with a graphical challenge response credential check, and defeat eavesdropping by making encryption easy to use with webmail.

The system consists of some host on the internet - preferably one that's stable and owned by the user. E.g. a home server. (This minimizes some risks, but maximizes others...) That system provides a web interface that can be accessed world wide (unfortunately most consumer ISPs block port 80, and some internet cafes block alternate ports...). The system contains your username password for gmail, for example, and prompts you with a fancy graphical clickable scheme to verify who you are. It then logs into your webmail, and provides you with content.

This is enough to defeat keyloggers (although there are easy tricks to do that), but since we're proxying, why not go one step further and make PKI services easy to use? The basic idea is that a small piece of software on the proxy will be looking for encrypted content and unencrypt it for you. It could be presented as text, but it would be even cooler to present it as an image, making it that much harder for someone to eavesdrop assuming they have complete control over the client machine.

This addresses one of the severe usability flaws of modern PKE software - it's too easy to mess up. It's easy to loose your private key; it's easy to forget your private key decrypt passphrase. It's hard to install the correct software and use it properly, on all the systems you might want to use it on. In this system the private key file is stored on your (presumably secure) home system, and the proxy has the ability to decrypt the private key.

Because of the nature of this sort of software, it basically must be open source. Ironically, as it becomes more popular so the countermeasures will become more popular as well. However, it's like those red bars people put in their cars - they are possible to remove, but if presented with two cars one with and one without, why bother?

A "not too shabby" variation is to use something like FireGPG, which is a Firefox plugin that at least eases the integration woes between GPG4Win and the browser. Frankly I think my idea is better. :)

Scrap theory

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When people love to do stuff, they can't stop doing it. Since 90% of everything is crap (Sturgeon), that means that people who love to do stuff generate a lot of crap. Or scraps. In the sense of a woodworker makes scraps, or perhaps more in the sense of the failed prototypes. When the scraps are information (ideas, writing, songs, art, programs), the internet is a good dumping ground for them. After all, one persons scraps is another persons treasure.

I daresay that "scrap theory" itself qualifies as a scrap of sorts. :)

Anyway, if you believe this is true, then it's all the more reason to be fearlessly creative. It's also a good reason to be open and non-proprietary about your creations. Share them! Let them out! And if your not sure about what you love to do, then check out the scraps that you leave behind you in your life.

The 12 TV ad formats

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Slate TV has a nice rundown on the 12 tv ad formats.

Chinese Espionage

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The US-China Economic and Security Review Commission said some pretty disturbing things to Congress today about China. They are particularly worried about theft of military technology.

Grilled Cheese tip

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I like grilled cheese sandwiches. Mahalo Daily inspired me to share my own tip:
Butter the bread, put the cheese in, then sprinkle good parmesian cheese over the outside of the bread before grilling. This results in wonderful salty, burny, cheesy bits all over the bread and can turn a mediocre sandwich into something special.

The "parmesian on the outside" tip can be used for quesadillas as well (and it is, to great effect by my local 24 hour coffee shop, the Shorehouse Grill).

Productive Day

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I got a lot done mostly because I was just feeling like a stubborn bastard, and wouldn't take no for an answer. At certain times I felt like I was metaphorically shooting a six-gun at my computer's feet while yelling maniacally, "dance!" It worked because by golly now it's doing a jig. Nice.

The unbearable strangeness of internet culture.

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I've been spending more time on the internet, like the real internet, than I ever have in my life recently. It's kind of weird because I've been coding for the web for a long time. But really, I don't use it as much as some people do. I start to understand the blogosphere - there is a kind of breathlessness to the discourse. There are so many people, saying so many things, it's a bit overwhelming. Take, for example, this strange site. It's basically pictures of cats with strange, illiterate captions that are meant to be humurous. (I found it through Veronica Belmont's delicious tags. She could be the poster child of the modern social web. Or perhaps that's Andy Wibbels job?)


There has always been an undercurrent of self-deprecating illiteracy in the computer world, especially in gaming. I find this lolcat thing exceedingly strange. There are some ultra talented independant humorists out there (like the atrox, ben and eric, and quiet library to name just 3 "internet wave" sketch artists). So I'm not sure exactly what the point of this lolcat stuff really is.

A very handy online Javascript reference - quirksmode.com

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So, it turns out that doing real app development with GWT doesn't save you from having to learn about JavaScript. I'm disappointed, but not surprised. Luckily the "JSNI" feature of GWT (which allows you to write small snippets of JavaScript) is easy to use, and helps to minimize the amount of script you have to write.

Anyway, I'm not a JavaScript person, and I needed to learn a thing or two. Good references are surprisingly hard to find! The first link on Google, for example, is the truly awful javascript.com - not only is it useless, I actually fear getting malware while browsing the site. The local bookstore had the usual suspects, but something told me to stay away from the O'Reilly tome(s) - they are mostly reference and that struck me as rather redundant, given how quickly changing such things tend to be. Luckily I found Peter-Paul Koch's excellent QuirksMode website, which is exactly what I wanted. I like it so much, I bought his book just as a small thank you. He's got a lot of handy tutorials and references which seems perfectly targeted toward someone like me.


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Buzz: some useful tools.

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  1. Online backup $5/mo. http://mozy.com/news
  2. Shared folders - free (for now). https://www.foldershare.com/
  3. Remote control for sysadmin work, whatever - free. LogMeIn
  4. Remote control - free. CrossLoop.
  5. Painless VPN (great for tunneling games, CVS access, etc) - free. Hamachi
  6. NetBeans - Eclipse really kicked it's ass, and they're learning. Better JEE, Swing support than Eclipse. http://www.netbeans.org/
  7. Glassfish - Sun's best piece of software ever? https://glassfish.dev.java.net/
  8. Google docs - free, zero install, Office collaboration. http://google.com/docs
  9. Google reader - a very good rss aggregator. http://google.com/reader
  10. The best blogging tool ever, scribefire. http://www.scribefire.com/
  11. Some other stuff I haven't tried: CamStudio MWSnap
Some of these I found out about through friends, others through Slashdot, and still others through Extremetech and various miscellaneous online forums.

You'll never run as fast as when you're running for your life.

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Case in point:

How to charge your phone in an emergency.

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Let's say you're stuck in the middle of nowhere - or perhaps you don't have access to a USB enabled computer, and forgot your wall charger. You're phone is dead. You need a phone number off of it, or perhaps you need to use it. What should you do? Well, if you have an onion and some Gator-aid (actually, simple salt water would do) you'll be ok. Here's what you do:

Problems with Autoplay? Check this out.

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I found this handy Autoplay repair wizard which can help you if your drives stubbornly refuse to stop asking you what you want to do when you plug in the device. Unfortunately, it didn't figure out what the problem is in my case - I suspect that the IBM/Lenovo software is responsible. I could call IBM's tech support, but my cell phone minutes are running dangerously low. Perhaps next month, or perhaps I could ask to borrow someone's landline.

Cool Security News Website

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They have an article on new-fangled botnets which sound quite scary. Looks like a good site for the paranoid computer users of the world (apparently they really do have something to worry about!).


(There's also a REALLY COOL ad type that I've never seen before. It's an animated dog-eared corner of the page that, when you click on it, "peels back" to expose a very colorful yet tasteful ad. It moves enough and shows enough to be intriguing, and it doesn't take you away from the main site. Plus it supports a very strong paper metaphor. I wish I could reproduce it here for you, or at least find out who's responsible... The ad is for Arbor Networks.)

Another YouTube Gem "my name is lisa" short film

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It's so wonderful to see all the excessive talent in the world being brought to light by services like YouTube. Check this out:

S.C. Dems reject Colbert candidacy

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Stephen Colbert in 2007What a sham. S.C. Dems reject Colbert candidacy. This isn't about entertainment, this is about people actually caring about civics again. I thought it was great when Colbert brought the paperwork for getting on the ballot out and filled it out on air.

Colbert is providing us with a tongue-in-cheek, down-to-earth civics lesson. Yes, it's also a thumb in the nose to those in the establishment who have no wish to have the details of their arcane practices understood.

The beauty of Colbert's treatment is that the man himself is incredibly intelligent and detail oriented; in combination with being funny, he's a great teacher!


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A "Be the Refugee" computer game for kids - finally!

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Finally, something American kids can really use - A Refugee Game! Yay!


The game was designed by workers in the United Nations Office of the High Commissioner for Refugees (UNHCR).

Its various challenges include escaping from a hostile
town, guiding your character across a dangerous border and staying
alive in foreign lands with unfamiliar languages.


Screenshot from the UNHCR's online game, Against All Odds


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The Innocent Inventor says, "It's gonna CHANGE THE WORLD!!!"

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Part 3: "The Dojo Programming Model" reminds me of a simpler time when inventors inevitably predicted their inventions would utterly change the world. You know, that cars would make horses go extinct. Phones would make the post office go out of business. That sort of thing. In this case, the well-meaning Dojo people obviously intend to be the be-all-end-all of JavaScript libraries.

(And there's no shortage of other contemporary examples. Good heavens, I don't think anything will ever me truly obsolete from this point on. Vinyl records are coming back into fashion, potentially replacing CDs. "Classic" video games are being recycled via subscription services and mobile devices.)

But programmers seem particularly vulnerable to thinking this way. We always seem to think our One True Library/Language/Tool/Whatever will replace everything else because it's Better Cheaper and Prettier. Of course, this is rarely, if ever, the case. Looking back in time, we see that older technology can be supplanted, but it never really goes away. We still have telegraphs; we still have blacksmiths, and horses, and vaccum tubes. Heck, we even have gas ranges (something I'm sure the microwave people didn't think would stick around).

One key question is, does this sort of cynicism hurt the innovation process? To know that your device or idea really won't change the world can be humbling. But isn't it better to be realistic? Truth be told, I'm not sure. A part of me (a big part) is on Dojo's side - I hope they DO change the world.